453 Research Compile

sustainable data relationships?

Tag: Production

Introduction to Processing

Processing seems to be an interesting place to start when consdiering a visual representation of my thoughts thus far. It visually expresses code and can do so to quite a complex level, to the point where it can handle whole libraries of data in interesting ways.

Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool.

Some results from the introductory tutorials. I will endeavor to explore more complex projects, but also look into other tools to express node interactions in a visual manner.

The Beta Principle: Skip Perfection & Launch Early

I found this an interesting read, and thought it might be more relevant for Kelle, but that doesn’t mean I want to discount any possible influcences for myself at this (or any) stage.

The Beta Principle: Skip Perfection & Launch Early

On a practical level, you can only get feedback and real user data when the product is released. Google makes major changes to their products while they are in beta – and these changes are made based on rock-solid analytics. Also, if there are fundamental flaws in your assumptions about your product, you will realize them more quickly if it’s live. Rather than spending many months (and lots of money) on the finer details, getting early feedback can lead to priceless realizations.

It’s kind of an over looked idea for some of us more anxious designers who are keen to get everything right the first time, and I don’t know how viable a stratagey the beta release is for all design mediums (print for example), but it’s still worth considering.